[Bioperl-l] Bioxml Parser.
Sun, 26 Nov 2000 13:01:35 -0800 (PST)
>Could you be more specific about what you think
should rather go to
>their own methods? Sorry for not looking at the code
I assume you mean in extending the SeqFeature object?
The way that game organizes it features is either by
the computation performed (say a single blast run) or
by the annotation group (so maybe all the exons of a
gene). Much of the details are stored at the
computation or annotation level rather than at the
analysis level. So when parsing into bioperl I have
to store all the data about the computation performed
in each SeqFeature. I was thinking about making some
type of feature collection that could have it's own
methods containing the details about each computation.
I have to look more closely at how, say, the
GeneCollection is implemented.
The other thing that game has is the idea of a
seq_relationship. So you can specify an alignment
between two sequences. I think this is similar to
bioperl's FeaturePair. So maybe I should shoot for a
collection of FeaturePairs?
>Second, out of curiosity (please don't flame me for
>what's the specific difference to SeqIO::GAMEHandler?
I'm not even sure
>the latter is actively maintained ...
The old SeqIO::bioxml and SeqIO::GAMEHandler are
outdated. I'll remove them.
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