[Bioperl-l] Perl 3D OpenGL

Chris Fields cjfields at uiuc.edu
Tue Jul 31 22:15:45 EDT 2007


On Jul 31, 2007, at 7:00 AM, Jay Hannah wrote:

> On Jul 29, 2007, at 4:08 PM, Grafman Productions wrote:
>> If this posting is inappropriate, please let me know - my apologies.
>
> Not at all. AFAIK this is the perfect place to discuss any
> contributions you're motivated to make to the BioPerl project.
>
>> I recently came across an article on BioPerl, and it occurred to me
>> that
>> there might be some need for 3D rendering within your BioPerl  
>> project.
>>
>> I released a number of new/updated Perl OpenGL (POGL) modules this
>> year,
>> along with benchmarks that demonstrate that it performs comparably
>> to C.
>>
>> If there's a need for 3D features within BioPerl, and if I can be
>> of any
>> assistance in helping to add such features, I would enjoy the
>> opportunity.
>
> I know nothing about 3D modeling in biology, nor do I hang out with
> any protein structure folks, but 3D always sounds sexy. -grin-
>
> If you're new to bioinformatics (I certainly am) you might want to
> read this:
>
>    http://en.wikipedia.org/wiki/Protein_structure
>
> Because that's probably where your 3D work would be used. Especially
> note the "Software" section, where you'll find some of the
> "competition".  :)
>
> There's some cool stuff out there. I don't know what all would or
> wouldn't be time well spent in Perl / BioPerl.
>
> HTH,
>
> Jay Hannah
> http://clab.ist.unomaha.edu/CLAB/index.php/User:Jhannah

I agree that protein structure is the best place for something like  
this.

It's a wide open area as far as I'm concerned; in fact I would say  
that Bio::Structure is getting pretty dated, so if anyone wants to  
take it over, refactor the code, and so on I don't have a problem.

chris




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